Name: Dreadnought
Nickname: Dread (just short hand)
Position/Occupation: Mecha Pilot
Sex: Male
Age: 26 (9)
Birth date: 2644 (2661)
Birthplace: Talos

Parents and family:
Mother: Minerva Goslin (maiden name)
Occupation: Noblewoman
Father: Marcus Dune
Occupation: Nobleman
Siblings: Trevor Dune (older brother) Augean Dune (older sister) and Demetrius Dune (younger sister)

Physical description: Dread is tall and thin. He looks lanky and weak and not at all what you might expect a great pilot and skilled warrior to look like. It must be stated, however, that while Dread is lanky he is incredibly well toned. His muscles are well defined and he possesses almost no perceptible fat, his skin isn't soft but is instead firm and tight.

Height: 6,3"
Weight: 150 lbs.
Eye shape/color: Black, human.
Facial features: Dread possesses no hair upon his head though he does have a thick goti and mustache.
Hair color/style/texture: Black, curly
Complexion: Dark, a few shades darker than cardboard brown.
Build: Tall, lanky, thin, though well defined.
Identifying marks: None
Handiness: ambidextrous
Dress: While piloting Dread wears a black jumpsuit. The suite is skin tight and covers his entire body, including a black mirrored helmet. It has certain features that make it perfect for Dreads uses. When out of his mecha and not in combat Dread often wears a gray uniform with black trim and gold highlights. When expecting to engage in battle Dread wears a woven suite of armor that has thick pads on the shoulders, chest, forearms and shins for added protection. All three outfits have little additions that will be noted later. Jewelry: None, it would just get in the way.

General Background: The man who would become Dreadnought was born on a world known as Talos. Talos is a world of golden grass, purple skies and azure seas. It is a beautiful place of relatively high technological levels. The people are divided evenly into miners, farmers, artisans and builders and lead by a number of Noble families. One of the less renowned noble families is the Dune monarchy into which Dread was born. Dread was born Keith Renlardo Dune.

Keith was, in fact, named after the legendary Voltron officer and took enormous pride in this fact. As others he often dreamed of what it would be like to pilot one of those magnificent lions and to explore the vastness of space. Of course Keith was just a boy and like all boys he had huge dreams that probably would never be realized in his lifetime. All in all life was good for Keith, his family, and the entire planet, but as always all good things must come to an end.

The end cam in the form of a small band of rogue ships shortly after Keiths' 7th birthday. They were lead by refuges from Doom who hopped to rebuild the once almighty empire under the name of a terrible leader called Chronos. Chronos was always on the look for bigger and better guns so who could deliver a harder more damaging blow to the citizens of the Alliance. It had been rumored that on this unassuming world a secret Alliance base was working to create new super weapons. Quite naturally Chronos came to Talos with the intention of claiming the weapon for himself or destroying it so no others could acquire it.

Unfortunately for Keith the rumors were true and his unassuming and hardly known noble family were the ones guarding this most sacred of secrets. Titan himself and his greatest warriors came to the Dune dominion and did battle against their guard. The battle was long and intense but in the end the Dune defenses were broken and Titan gained access. Keith, trying to emulate his namesake, tried to be a hero but only served in getting himself captured and used as a hostage. Not being able to exchange his sons' life for the Alliances' secret Zechs Dune agreed to trade the weapon for his sons' life. The weapon was a new supreme performance superconductor like unit, which could be adapted to any device.

Claiming his prize Chronos threw the small Keith away like a rag doll and moved to kill his father. Keith was enraged he couldn't let this happen. He tackled a guard and aimed the powerful weapon at Chronos; he demanded the pirate stop. Chronos, however, new Keith better then he knew himself. Before the youths eyes he slowly and tortuously killed his father, mother and two older siblings. Keith wanted to move, to react but he could do nothing. He was too afraid to act, too afraid to take another's' life. Thus it was because he was too afraid that most of his family died. Chronos left the beaten boy where he lay, wide-eyed and still clutching the weapon but unable to accept the truth that his family was dead.

Keith descended into utter and total despair after that horrible night. He was utterly broken and completely beaten. Time, space, and reality lost all meaning to him and he merely wallowed in self-pity for what seemed an eternity. The death of his family was solely on his shoulders and for that he should die, but he was not even brave enough to take his own life. Such thoughts pervaded his mind 24 hours a day. After an untold eternity in hell he was lifted from the darkness, taken from his ruined home and relocated to a better place.

Keith was found by Onyx, an old servant and guard captain of the Dune estate. He found the youth and took him to a hidden underground complex. It was here that the youth was slowly nursed back to health against his whishes and restored to what he was. His mind had settled some, the grieving had lessened and he no longer contemplated suicide but he no longer contemplated living either. Two weeks after his return to sanity he was lead further into the bunker. His friend and the doctors continually tried to encourage him to fight but he would not listen, so finally they took him to a new location. "Here," they said. "You will find the will to fight or truly commit suicide."

Interested by the proposition Keith actually followed them further into the bunker and to a new room. The room was an observation station, an area to monitor the status and inhabitants of another more isolated room. They sat Keith before the monitor and showed him what was in the adjoining room. What assaulted his eyes was terrible. It was his younger sister, but she was not whole. Her body looked terribly battered, beaten, 2nd and 3rd degree burns covered her body, and the worst of all was the fact that at least a third of her body had been destroyed. She was hooked into dozens of devices as much to keep her alive as monitor her condition, and the worst part of all was that through all this she was conscious.

Keith sat in muted terror for a long while then as if in delayed reaction to the site before him he vomited upon the floor. Weekly he managed to ask. "How?" The guardsmen explained that unlike the rest of his family Chronos had taken her. She was molested, tortured, and rapped before they finally disposed of her body. He was then told; "the only reason she holds on is for you. Everyday she calls to you and everyday I tell her you are here. If you do not go on she will not."

These words sank deep into his mind; they controlled his thought and bonded to his will. The guardsmen handed him a pistol. "You can choose to end her and your suffering right now. Just give up. Put that pistol to your head and pull the trigger. You and her will both die together."

Keith held the weapon in his hand and starred at it intently as if the weapon would answer his questions. Then he looked to the pained form of his sister. Even now her left eye opened, ever so slightly and she looked at him pleading. She tried to speak but only made a messy gargled sound, but Keith knew what she meant just the same. Decide, one way or another decide, she pleaded. Keith made his decision. He would live, he and his sister would live, no matter how hard it got they would live, they would survive.

"What must I do to save my sister?" he asked. That was when the training began. A grueling and horrid process of transforming Keith into a fine and powerful warrior. If they were to survive he would have to fight. They would need money to restore his sister, to keep the base functional and, most importantly, gain revenge. It was decided he would become a mercenary, he would sell himself to the highest bidder and use that money to aid his sister. After several years of training it was decided that he was finally ready.

He was told the true secret of Talos. The super conductors were just a small peace of a greater project. The project warranted the creation of a great and powerful Fighter craft and a pilot to match. "Pilot to match?" asked the youth. It was revealed that Keith was genetically recombinated to be greater than human. Even at the age of 16 he was stronger faster and more powerful then almost any other man on the planet despite the fact that he still appeared thin and weak. There was still one portion of the recombination to finish before he could claim his craft. Keith had been genetically engineered to have a strong pscionic potential, now that potential would be unlocked with one final treatment. Keith agreed to undergo the procedure and thus his pscionic gifts were enabled.

Two years of even more intense training followed as his "gift" was identified, and refined to a perceptible level. Finally having built his body and mind to their greatest potential he was escorted to the heart of the Complex and shown the craft that was to match his body. It was impressive, even without it's exostructure. A variable mode craft that was to be the equal of any craft, fighter, or ship that would dare oppose it. It was designated AAR-XXVI but crissoned by Keith the "Avatar."

On that day, nine years ago Keith was pronounced dead. He refused to go by the name of the weakling that submitted to fear and couldn't even save his family any longer. He swore that he would no longer let fear, terror or any other emotion or force rule him. He would be his own man, beholden to no one and with the single driving goal of restoring his sister. That day, March 22 in the year 2661 Dreadnought was born.

Personality: Dark and alone are the best ways to describe Dreadnought. In social and none combat situations he is ultimately restrained, keeping himself from showing emotion or getting too close. He talks in a short clipped manner trying to get as much information into as little words as possible. On the battlefield, however, he is a near mad man. He battles with an incredible furry, a burning rage as if he needed to redeem himself for some terrible sin. Above all else, however, Dreadnought is just that, the dreadnought, the fear-nothing, fear does not enter into his being in anyway shape or form. This does not mean he is fool hardy, he is just fearless.

Pscionics: Dreadnought possesses one major ability, the power to pilot vehicles using his mind alone. This gives the craft unearthly maneuverability and reaction time as the pilot (Dread) doesn't have to worry about punching buttons or pulling levers. For all intents and purposes his mind merges with the machine thus allowing it to perform otherwise impossible stunts. For instance, it is not uncommon for Dread to perform a maneuver that would leave other pilots disoriented or unconscious, but since his mind is "in" the machine it is unaffected. There is a draw back, however, the longer he pilots a machine in this fashion the more stress it outs on his mind, the only exception is the Avatar as it was meant to be piloted in this fashion.

Pets: None

Hobbies: None known.

Equipment of Note:

Flight Suite: The flight suite is the outfit typically worn by Dread when piloting vehicles. It is black and sleek in design possessing a black mirrored helmet that hides his face. It must be noted that the suite is environmentally sealed, possessing it's own oxygen supply and air filters. It is also very durable as it is designed to with stand and Protect Dreadnought from extreme G-forces.

Combat Suite: Much like the flight suite in design this appears to be just a larger version. It does however provide considerable protection with no lack in mobility.

Formal attire: The clothing that Dread wears upon most occasions is not particularly tough, but it is made of a strong fabric and the back is armored to protect Dread from literal back stabs.

Weapons:

Dreadnought has a large assortment of weapons but he normally carries a laser pistol, sniper rifle with grenade launcher, and a beam sword.

AVATAR

The Avatar is a large and imposing fighter craft. It looks like some diabolic cross between a bird of prey and a flight craft. It is quite arguably the most powerful fighter jet crafted of human design, and if you asked Dread the most powerful craft in the three Galaxies and beyond. It is a variable mode fighter able to undergo slight modifications allowing it travel through almost any environment with equal ease and maneuverability, the exception being rock and earth. Its hull is littered with thrusters and jets allowing it to turn and roll in incredibly tight spaces. What it doesn't have, however, is a main thruster block. As odd as it may seem the Avatar has no perceptible method of forward thrust, regardless it is perhaps the fastest craft in it's size category and several categories above it as well. The Avatars most note worthy feature, however, is that the cockpit has no controls, no view of the outside world, nor even a chair. The pilot rests in the center of a small open area. When the hatch closes it fills with a warm thick liquid that leaves the pilot suspended and provides incredible protection against G-forces and that's it. The liquid IS breathable, should the pilot choose, but besides that there is nothing more. Or so it appears, the cockpit IS lined with pscionic reception panels that allow anyone with Telepathy or Mecha-merge to pilot the craft. However the panels are genetically attuned to Dread so that should anyone else try to pilot the craft they would suffer undo stress and Dreads commands ALWAYS take precedence. The Avatar is armed with a number of weapons that reveal themselves upon use but are otherwise undetectable.

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